I had an amazing experience as the Lead Concept Artist at Ussistant Studio, where I led the development of Sound of Slash, a rhythm-action game. I collaborated closely with cross-disciplinary teams—including engineers and designers—in a fast-paced environment, learning how to contribute beyond art by working hands-on with Unity as a game developer.
This project also served as an educational initiative, involving students across various disciplines such as concept art, 3D modeling, and animation. As both a lead artist and mentor, I worked alongside the game director to provide structured feedback and art bibles, helping students refine their skills and align their work with the project vision. It was deeply rewarding to guide emerging artists while building a game together from the ground up.
Lead Developer: Moony
Art Director: Danky